Material Base
	string m_Name = "amy_mat"
	PPtr<Shader> m_Shader
		int m_FileID = 15
		SInt64 m_PathID = 8356289589843127496 (HardLight/Character/HL_Char_Standard)
	vector m_ValidKeywords
		Array Array
		int size = 3
			[0]
			string data = "_ALPHATEST_ON"
			[1]
			string data = "_USE_BALLMODE"
			[2]
			string data = "_USE_SUBSURFACE_SCATTERING"
	vector m_InvalidKeywords
		Array Array
		int size = 0
	unsigned int m_LightmapFlags = 0
	bool m_EnableInstancingVariants = True
	bool m_DoubleSidedGI = False
	int m_CustomRenderQueue = 2450
	map stringTagMap
		Array Array
		int size = 1
			[0]
			pair data
				string first = "RenderType"
				string second = "TransparentCutout"
	vector disabledShaderPasses
		Array Array
		int size = 1
			[0]
			string data = "SHADOWCASTER"
	UnityPropertySheet m_SavedProperties
		map m_TexEnvs
			Array Array
			int size = 13
				[0]
				pair data
					string first = "_Ball_Noise_Texture"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 15
							SInt64 m_PathID = -5590687965025813276 (default_anisotropic_noise_001_diff)
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
				[1]
				pair data
					string first = "_Diff_Texture"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 0
							SInt64 m_PathID = -6210781500623445044 (amy_diff)
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
				[2]
				pair data
					string first = "_Emissive_Texture"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 0
							SInt64 m_PathID = 0
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
				[3]
				pair data
					string first = "_Fresnel_Texture"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 0
							SInt64 m_PathID = 8657908520259530692 (amy_fresnel)
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
				[4]
				pair data
					string first = "_ID_Mask"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 0
							SInt64 m_PathID = -105162774691218228 (amy_idmask)
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
				[5]
				pair data
					string first = "_MS_Texture"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 0
							SInt64 m_PathID = -1816411175745545017 (amy_ms)
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
				[6]
				pair data
					string first = "_Norm_Texture"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 0
							SInt64 m_PathID = 9067326601359494785 (amy_norm)
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
				[7]
				pair data
					string first = "_SSS_Gradient_Ramp_Texture"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 16
							SInt64 m_PathID = 4689994043250925097 (character_pink_colour_ramp)
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
				[8]
				pair data
					string first = "_SampleTexture2D_d532aa29fc9a40a7bb50548e1579ecae_Texture_1_Texture2D"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 5
							SInt64 m_PathID = -6916721078950266176 (pfx_noise_packed)
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
				[9]
				pair data
					string first = "__Matcap_Texture__USE_MATCAP"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 0
							SInt64 m_PathID = 0
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
				[10]
				pair data
					string first = "unity_Lightmaps"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 0
							SInt64 m_PathID = 0
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
				[11]
				pair data
					string first = "unity_LightmapsInd"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 0
							SInt64 m_PathID = 0
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
				[12]
				pair data
					string first = "unity_ShadowMasks"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 0
							SInt64 m_PathID = 0
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
		map m_Ints
			Array Array
			int size = 0
		map m_Floats
			Array Array
			int size = 62
				[0]
				pair data
					string first = "_AlphaClip"
					float second = 1
				[1]
				pair data
					string first = "_AlphaToMask"
					float second = 1
				[2]
				pair data
					string first = "_Ball_Noise_Intensity"
					float second = 1
				[3]
				pair data
					string first = "_Ball_Noise_Opacity"
					float second = 1
				[4]
				pair data
					string first = "_Blend"
					float second = 0
				[5]
				pair data
					string first = "_BlendModePreserveSpecular"
					float second = 0
				[6]
				pair data
					string first = "_CastShadows"
					float second = 0
				[7]
				pair data
					string first = "_Cull"
					float second = 2
				[8]
				pair data
					string first = "_Documentation_Link"
					float second = 0
				[9]
				pair data
					string first = "_Documentation_Link_Below"
					float second = 0
				[10]
				pair data
					string first = "_DstBlend"
					float second = 0
				[11]
				pair data
					string first = "_ErosionTiling"
					float second = 1
				[12]
				pair data
					string first = "_Erosion_Progress"
					float second = 0
				[13]
				pair data
					string first = "_Fresnel_Amount"
					float second = 2
				[14]
				pair data
					string first = "_Fresnel_Intensity"
					float second = 0.7
				[15]
				pair data
					string first = "_Global_Emission_Intensity"
					float second = 1
				[16]
				pair data
					string first = "_Matcap_Blend_Amount"
					float second = 0
				[17]
				pair data
					string first = "_Matcap_Emissive_Intensity"
					float second = 0
				[18]
				pair data
					string first = "_NOTE_Effects_to_skin_only"
					float second = 0
				[19]
				pair data
					string first = "_NOTE_If_using_B_channel_change_Surface_Options_to_Transparent_Alpha_Clipping"
					float second = 0
				[20]
				pair data
					string first = "_NOTE_R_Skin_G_Boots_B_Opacity_A_Ball_Mask"
					float second = 0
				[21]
				pair data
					string first = "_QueueControl"
					float second = 0
				[22]
				pair data
					string first = "_QueueOffset"
					float second = 0
				[23]
				pair data
					string first = "_REF_USE_BALLMODE"
					float second = 0
				[24]
				pair data
					string first = "_REF_USE_CUBEMAP"
					float second = 0
				[25]
				pair data
					string first = "_REF_USE_SUBSURFACE_SCATTERING"
					float second = 0
				[26]
				pair data
					string first = "_ReceiveShadows"
					float second = 1
				[27]
				pair data
					string first = "_Rim_Amount"
					float second = 1
				[28]
				pair data
					string first = "_Rim_Camera_Fade_Position"
					float second = 0.1
				[29]
				pair data
					string first = "_Rim_Opacity"
					float second = 1
				[30]
				pair data
					string first = "_Rim_Softness"
					float second = 0.616
				[31]
				pair data
					string first = "_SSS_Emissive_Intensity"
					float second = 0.15
				[32]
				pair data
					string first = "_SSS_Offset"
					float second = 1.6
				[33]
				pair data
					string first = "_SSS_Opacity"
					float second = 1
				[34]
				pair data
					string first = "_Separator_0"
					float second = 0
				[35]
				pair data
					string first = "_Separator_1"
					float second = 0
				[36]
				pair data
					string first = "_Separator_2"
					float second = 0
				[37]
				pair data
					string first = "_Separator_3"
					float second = 0
				[38]
				pair data
					string first = "_Separator_4"
					float second = 0
				[39]
				pair data
					string first = "_Separator_5"
					float second = 0
				[40]
				pair data
					string first = "_Separator_6"
					float second = 0
				[41]
				pair data
					string first = "_Separator_7"
					float second = 0
				[42]
				pair data
					string first = "_Separator_8"
					float second = 0
				[43]
				pair data
					string first = "_SrcBlend"
					float second = 1
				[44]
				pair data
					string first = "_Surface"
					float second = 0
				[45]
				pair data
					string first = "_Title_Ball_Mode"
					float second = 0
				[46]
				pair data
					string first = "_Title_Emission"
					float second = 0
				[47]
				pair data
					string first = "_Title_Erosion"
					float second = 0
				[48]
				pair data
					string first = "_Title_Fresnel"
					float second = 0
				[49]
				pair data
					string first = "_Title_ID_Mask"
					float second = 0
				[50]
				pair data
					string first = "_Title_Main_Textures"
					float second = 0
				[51]
				pair data
					string first = "_Title_Matcap"
					float second = 0
				[52]
				pair data
					string first = "_Title_Rim_Light"
					float second = 0
				[53]
				pair data
					string first = "_Title_Sub_Surface_Scattering"
					float second = 0
				[54]
				pair data
					string first = "_USE_BALLMODE"
					float second = 1
				[55]
				pair data
					string first = "_USE_MATCAP"
					float second = 0
				[56]
				pair data
					string first = "_USE_SUBSURFACE_SCATTERING"
					float second = 1
				[57]
				pair data
					string first = "_Update_backface_Normals"
					float second = 0
				[58]
				pair data
					string first = "_WorkflowMode"
					float second = 1
				[59]
				pair data
					string first = "_ZTest"
					float second = 4
				[60]
				pair data
					string first = "_ZWrite"
					float second = 1
				[61]
				pair data
					string first = "_ZWriteControl"
					float second = 0
		map m_Colors
			Array Array
			int size = 9
				[0]
				pair data
					string first = "_Ball_Noise_Colour"
					ColorRGBA second
						float r = 0.8980393
						float g = 0.5254902
						float b = 0.627451
						float a = 1
				[1]
				pair data
					string first = "_Ball_UV_Offset"
					ColorRGBA second
						float r = 0
						float g = 0
						float b = 0
						float a = 0
				[2]
				pair data
					string first = "_Ball_UV_Tiling"
					ColorRGBA second
						float r = 1
						float g = 1
						float b = 0
						float a = 0
				[3]
				pair data
					string first = "_Diff_Colour"
					ColorRGBA second
						float r = 1
						float g = 1
						float b = 1
						float a = 1
				[4]
				pair data
					string first = "_Emissive_Colour"
					ColorRGBA second
						float r = 0
						float g = 0
						float b = 0
						float a = 0
				[5]
				pair data
					string first = "_ErosionColor"
					ColorRGBA second
						float r = 4
						float g = 1.075472
						float b = 3.238841
						float a = 0
				[6]
				pair data
					string first = "_Fresnel_Boost_Colour"
					ColorRGBA second
						float r = 0.7490196
						float g = 0.7490196
						float b = 0.7490196
						float a = 1
				[7]
				pair data
					string first = "_Rim_Colour"
					ColorRGBA second
						float r = 1.498039
						float g = 1.498039
						float b = 1.498039
						float a = 0
				[8]
				pair data
					string first = "_Rim_Light_Position"
					ColorRGBA second
						float r = 0
						float g = 1
						float b = 0.76
						float a = 0
	vector m_BuildTextureStacks
		Array Array
		int size = 0
